BloBG
BloBG is a Blob Background shader entirely written in
GLSL.
It's using a custom
Simplex noise
implementation as a base which is then used to create the
Blobs.
The entire image finally gets some film grain
applied to it to avoid color banding.
Update 1: Now with better performance and easier customization!
Update 2: Doesn't use Perlin noise anymore, but simplex noise
increasing performance even more!
Also added a new feature to change the color of the blobs and a
new color mix mode.
The HSV color mix mode will interpolate the colors in the HSV
color space instead of RGB.